Muharrem Yildirim

Tangible Vector Field

2013
Collaborators: Matthew Briggs

Tangible Vector Field is an experiment on creating a tangible user interface for simulating widely used vector fields in real world by augmenting it with a projector. It is intended to be installed in science center/museum setting to enable young children interact with a complicated system in a more intuitive and a playful way.

Direction of each vector is detected by the camera below the surface. Projector projects a flocking simulation from the top and each individual of the flock is effected by the vectors surrounding them and change their directions accordingly. Developed with openFrameworks and Processing.